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World Building specialist
Spatial Design and Technical Art for games, theater, film, and anywhere there's a world.
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Working with Scientific Data inside a Game Engine
I finally sat down this weekend to learn how to do something I’ve wanted to learn for a long time: creating custom in-Editor tools to do my bidding (assist with project specific environment development tasks.) A lot of the personal projects I spin up usually involve some kind of forest or large area that needs populating. So for this weekend workshop I combined it with utilizing existing geospatial datasets available to the public through federal environment services like U.
Molly Carroll
Mar 29, 20252 min read


The Ginkgo Tree
History and Symbolism The courtyard in a Hanok is where family and community gather. We wanted to create a central spot where the player can enjoy the peaceful calm of sitting under the tree and a point of reference as the centerpiece of our home. While the architecture of the house has made use of as many open windows as possible, this courtyard affords us another opportunity to give the player a place to “breathe”. Enclosures can be restrictive in 3D environments, particula
Molly Carroll
Aug 9, 20243 min read


Taste Korean Environment Dev Log
Kore Design The following reflections are excerpts from our team’s documentation of the design benchmarks we’ve developed for the Kore series. Any excepts I share on this blog will be from my own sections relevant to the environment design, but I look forward to sharing the entirety of the book and the amazing work of my colleagues with you all soon! Environment and Level Design: Overview and Approach The visual world of KORE reflects the vibrant, rich history and legacy of K
Molly Carroll
Jan 30, 20244 min read


Project Paradis: Entry 002
When we were little kids (and now as big kids) we imagined parkouring around and traversing this complex landscape with ease. Vaulting through the railings, scrambling up the stone retainers, leaping from one wall to the roof of the chicken coop with athletic precision and grace. Dragon Ball, Pokémon, The Lion King and more all informing these incredible fantasies and adventures. Now it also sounds like it would be a perfect element nestled somewhere in an Assassin's Creed le
Molly Carroll
Jan 16, 20243 min read


Project Paradis: Entry 001
When our grandfather built the house on the hill, I don't know if he was thinking about shape and form or the perfect proximity of the persimmon tree to the chicken coop. It certainly seems like he was. Well laid plans perfect for a child’s adventurous imagination. We do know, however, that he was intentional about the breathtaking view of the lake that the house would have, and how the expansive garden below would also benefit from this placement. Over time, he carved out a
Molly Carroll
Jan 6, 20242 min read
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